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My Projects

Unreal Engine 5 Lyra Shooter Game Level

A smaller PVP 2v2 deathmatch map for the Lyra Shooter Game in Unreal Engine 5. The map consists of a main central building with surrounding pathways. It includes spawn points, weapon pickups, and health pickups. It has a gothic horror theme which is played into its different areas, including a central cathedral, a graveyard, groundskeepers' areas, as well as surrounding cliff sides and a blood moon. A team wins when they have more kills at the end of the match.

Unreal Engine 5 Lyra Shooter Game Level

A smaller PVP Capture Point map for the Lyra Shooter Game in Unreal Engine 5. The Map consists of mostly outdoors gameplay with a main central building. The three capture points are on the main bridge, central facility, and the vehicle yard. There are also health pickups, weapon pickups, and team spawn points. Being jungle and military themed, the map contains mossy cliff sides, palm trees, banana trees, military structures and vehicles, and a waterfall with a river that the player can use as cover. A team wins when they reach more points by capturing objectives.

Skyrim Creation Engine 

Dungeon Level

A Skyrim dungeon level mod created in the Skyrim Creation Engine, focusing on interesting locations, environmental storytelling, and engaging combat encounters in which the player must delve into an underground hideout populated by the undead, making their way deeper and deeper into the caverns below in order to slay a malevolent entity hidden far below the surface. 

Unity 6 Bee Game 

Levels

A set of two open level areas built in Unity 6 for a studio group project in which the player controls a bee after their hive was destroyed and must find other bees to rebuild their hive, featuring a tomato garden with toxic gas cloud obstacles, tomatoes and leaves that can be landed on, collectible pollen and friendly bees. as well as different ground structures that can be explored. This work also features the side of a tall shed, including an explorable windowsill with bug zapper obstacles, as well as tomato plant vines that must be landed on and flown up to reach the shed windowsill, as well as pollen and friendly bee collectibles and a flower planter. 

Unreal Engine 5 Prehistoric Pack 

Hexagonal Grid Levels

Different functional levels based on a hexagonal grid built for a Capstone and Game Studio project game called Prehistoric Pack. The different levels include different placements and difficulties that enemy dinosaurs can appear with, as well as different objectives and pathways that both friendly and enemy dinosaurs can take depending on the layouts built in and refined in unreal engine 5. 

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